Question

Using Unity 4.3 and Facebook SDK 5.0.3 / 5.0.4 beta I seem to be unable to log in to Facebook on Android using FB.Login("publish_actions", LoginCallback). My game shows the "Game would like to post to your friends on your behalf"-message. After tapping OK, I get an ajax-spinner for about 2-3 seconds after which I'm brought back to my game without being able to post a FB.Feed.

The message I'm getting is:

V/FBUnitySDK( 8892): sending to Unity OnLoginComplete({"cancelled":true,"key_hash":"XXXXXXXXXXXXXXXXXXX"})

As soon as I remove the Facebook app, everything seems to work fine and I'm getting a popup that asks for my publish_actions permissions.

I also looked into the key hash problem and was able to find the correct key_hash by getting FB.Android.KeyHash.

Is there a way around this?

Was it helpful?

Solution 2

Okay, I finally figured it out.

On Mac, in Terminal, enter the following:

keytool -list -keystore pathtokeystorefile.keystore | openssl sha1 -binary | openssl base64

You'll be prompted to enter the password. Do so and you will get your valid KeyHash.

OTHER TIPS

if there is the default Facebook App is installed in your phone or if you are trying to upload your app on Google Play, then you need a different KeyHash. because, when u developed your FB app you have registered your FB app with a key hash which is created by using the default debug.keystore.

so, now u need a different KeyStore to generate the different KeyHash. u need a signed KeyStore, which u can get by the help of this tutorial , after generating new keystore, generate a key hash and register your FB App with this new key hash. this should work. for generating new KeyHash u can follow this link.

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