As far as I know, you're just going to get whatever sampling rate your AudioContext
is using (which will be determined by your sound card, I believe).
They lay out the steps here: https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html#dfn-decodeAudioData
"The decoding thread will take the result, representing the decoded linear PCM audio data, and resample it to the sample-rate of the AudioContext if it is different from the sample-rate of audioData. The final result (after possibly sample-rate converting) will be stored in an AudioBuffer."