Okay there is some unnecessary pointers and a few pointer mistakes being made, for ease of answering I've rewritten your code, I'll try to explain what I did here:
#include <stdio.h>
#include <stdlib.h>
#include <malloc.h>
#include <string.h>
struct node
{
int freq;
struct node * next;
};
typedef struct node node;
//only need two pointers when building a linked list, one for the top and one for the
//current node
node *tree = NULL, *curr = NULL; //init both pointers to NULL initially
int main()
{
int size, data; //dont need count, you'll see in a minute why
printf("enter the size of node\n");
scanf("%d", & size);
printf("start entering the number of elements until your size\n");
//Problem creating area is below
do
{
scanf("%d", &data);
if (tree == NULL) //just test for top node being NULL instead of using count
{
node *temp;
temp = malloc(sizeof(node));
temp->freq = data;
temp->next = NULL;
//stylistically i like using curr rather than prev, just a style choice
tree = temp; //set tree to first node
curr = tree; //make the top node the current node
}
else //don't need else if, there are only two conditions
{
node *temp = malloc(sizeof(node));
temp->freq = data;
temp->next = NULL;
curr->next = temp; //set the next node in list to the new one
curr = curr->next; //here's where you had pointer issues, move the current
//to the newly created node
}
size--;
}
while (size > 0);
printf("Printing linked list\n");
curr = tree; //reuse curr, no need to make a new pointer
//test for the current node being NULL, takes care of special case of empty list
//causing a segfault when you attempt to access a member of an invalid pointer
while (curr != NULL)
{
printf("%d->", curr->freq);
curr = curr->next; //move to next item in list
}
printf("\n");
return 0;
}
I ran a sample run with size of 3 and inputs of 1, 2, and 3, and I get as output: 1->2->3->