Quote from MSDN:
Since a Kinect requires at least 50% of the USB bandwidth available, make sure that the Kinect does not share the USB controller with any other devices.
When you enable the infrared and rgb stream, the kinect will use about 21MB/s of your usb bandwidth. Due to definition a USB 2.0 host offers a max Bandwidth of 36 to 40MB/s.
Try to plug your camera into other usb ports and hope for the best.