Input doesn't have a keyReleased method because it is a polling type of class. It only holds a boolean value if the key had been pressed, and then relinquishes that value upon request of seeing if it was pressed by input.isKeyPressed(VK_KEY).
If you look at the InputTest example provided in the slick trunk by Kevin Glass, you will see that BasicGame, and BasicGameState both carry a method called isKeyPressed/isKeyReleased.
InputTest.java Slick2D resource
These are the methods you are looking for, as they will provide you with more control over what happens when keys are pressed or released.