You could make a .txt file and create a map like this:
20
10
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 1 1 1 1 0 0 0 0 0 0 0 0 1 1 1 1 1
0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0
the 0 would represent air and the 1 a walkable tile. the first value is the map width and the second the map height. I also recommend you to use a 2d array to store the map information. Now you can read the txt file with a BufferedReader. Hope this code below helps
private final int TILE_SIZE = 30;
private int[][] blocks;
private void loadMap(File file) {
try {
BufferedReader reader = new BufferedReader(new FileReader(file));
mapWidth = Integer.parseInt(reader.readLine());
mapHeight = Integer.parseInt(reader.readLine());
blocks = new int[mapHeight][mapWidth];
for(int col = 0; col < mapHeight; col ++) {
String line = reader.readLine();
String[] tokens = line.split(" ");
for(int row = 0; row < numBlocksRow; row++) {
blocks[col][row] = Integer.parseInt(tokens[row]);
}
}
reader.close();
} catch(Exception e) {
e.printStackTrace();
}
}
private void render(Graphics2D g) {
for(int col = 0; col < mapHeight; col ++) {
for(int row = 0; row < numBlocksRow; row++) {
int block = blocks[col][row];
Color color;
if(block == 1) {
color = Color.white;
} else {
color = Color.black;
}
g.fillRect(row * TILE_SIZE, col * TILE_SIZE, TILE_SIZE, TILE_SIZE);
}
}
}