Question

I want to develop a game using Unity + Kinect, as I understand Unity does not support the official Kinect SDK so I have to find another way. I saw that some guys use ZigFu which seems to not have a good Documentation and has a $200 licence. Is there any other easy way to make things work between Kinect and Unity? If I choose to not use Unity, what other tools exist that support the official C# Kinect SDK to develop a game?

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Solution

The Official Microsoft Kinect SDK should be easy to plug into the XNA Game Studio.

There should articles on the web and samples shipping with the SDK.

Unfortunately I haven't used the MS Kinect SDK since version 1.5. I'm hoping there are updated guides/tutorials available for the latest SDK.

UPDATE

One workaround would using multiple applications talking to each via a TCP/UDP socket (OSC is pretty easy to use for example). The idea is you use what you prefer for the kinect tracking, but send a list of coordinates for the joint's positions and orientations to unity.

OTHER TIPS

You should see this unity thread. It states that you cannot use the Kinect SDK with Unity, as the frameworks are not correct. However that was a different version.

Actually, it says you can use it as this sample shows.

Note that there are many errors people seem to be having with it. I don't know how much of that is people having poor code and how much is with the SDK.

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