Using rgb(...) in fx is only for specifying a unique color and not for doing computations. You would have to do something like this:
using (MagickImage image = new MagickImage("Input.png"))
{
// Evaluate is faster if you just want to set a pixel to a value
image.Evaluate(Channels.Green | Channels.Blue, EvaluateOperator.Set, 128);
image.Fx("(1-u.r)*255", Channels.Red);
image.Write("Output.png");
}