Question

I'm trying to embedd an XNA game into my WPF application. I'm following the code shown here: http://remember.waralan.fr/?p=497 (not in english)

My problem is, gameTime is never updated, and is always 0. How can I increase as it would be in a normal XNA game?

Was it helpful?

Solution

I haven't found any way to update gameTime by itself, so I updated it manually using C# stopwatch.

Thanks to Shawn Hargreaves for his article: http://blogs.msdn.com/b/shawnhar/archive/2010/12/06/when-winforms-met-game-loop.aspx

OTHER TIPS

I don't have anything in front of me but it's not enough to just instantiate the Game.

I believe you have to actually Run the game to get the game loop to start.

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