Every attempt to draw something into the Graphics
object that was obtained from a Component
by calling getGraphics
will fail sooner or later. This Graphics
object merely serves as a "path" to the actual screen (that is only valid while the component is actually painted on the screen). It is not a "buffer", and it does not "store" anything that was drawn.
If you want to create a simple painting program, you should draw to a BufferedImage
. And when the DrawingPanel
is to be painted, you only paint this BufferedImage
. The additional advantage here is that when you want to make a screenshot, you basically just have to return a copy of this BufferedImage
.
I sketeched the basic approach in your DrawingPanel
class, with some in-lined comments. It could be cleaned up and beautified, and there are some aspects to consider (e.g. what should happen when the DrawingPanel
is resized?), but it shows how it should work in general:
private class DrawingPanel extends JPanel implements
MouseListener, MouseMotionListener {
// The image that will store what was drawn. In the
// mouseDragged method, the painting operations will
// go directly to this image. When this panel is
// painted, then ONLY this image will be painted.
private BufferedImage bufferedImage;
private int xPos, yPos;//mouse positions
private DrawingPanel() {
addMouseListener(this);
addMouseMotionListener(this);
}
// Make sure that the "bufferedImage" is non-null
// and has the same size as this panel
private void validateImage()
{
if (bufferedImage == null)
{
bufferedImage = new BufferedImage(
getWidth(), getHeight(),
BufferedImage.TYPE_INT_ARGB);
Graphics g = bufferedImage.getGraphics();
g.setColor(getBackground());
g.fillRect(0,0,getWidth(),getHeight());
g.dispose();
}
if (bufferedImage.getWidth() != getWidth() ||
bufferedImage.getHeight() != getHeight())
{
BufferedImage newBufferedImage = new BufferedImage(
getWidth(), getHeight(),
BufferedImage.TYPE_INT_ARGB);
Graphics g = newBufferedImage.getGraphics();
g.setColor(getBackground());
g.fillRect(0,0,getWidth(),getHeight());
g.drawImage(bufferedImage, 0,0,null);
g.dispose();
bufferedImage = newBufferedImage;
}
}
@Override
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
validateImage();
// Paint the bufferedImage which stores
// what was drawn until now
g.drawImage(bufferedImage, 0, 0, null);
}
@Override
public void mousePressed(MouseEvent me) {
xPos = me.getX();
yPos = me.getY();
}
@Override
public void mouseDragged(MouseEvent me) {
int x = me.getX(), y = me.getY();
validateImage();
// Paint directly into the bufferedImage here
Graphics g = bufferedImage.getGraphics();
g.setColor(Color.BLACK);
g.drawOval(xPos, yPos, 30, 30);
repaint();
xPos = x;
yPos = y;
}
public void loadDrawing(BufferedImage bi) {
//opens a message dialog and displays the image parameter
JOptionPane.showMessageDialog(null, new JLabel(new ImageIcon(bi)));
System.out.println("w:" + bi.getWidth() + " h:" + bi.getHeight());
}
public BufferedImage getScreenShot() {
// This basically returns a "copy" of the
// bufferedImage that stores what was drawn
BufferedImage image = new BufferedImage(
getWidth(), getHeight(), BufferedImage.TYPE_INT_RGB);
Graphics g = image.getGraphics();
g.drawImage(bufferedImage, 0, 0, null);
g.dispose();
return image;
}
//unused abstract method
@Override
public void mouseClicked(MouseEvent me) {
}
@Override
public void mouseReleased(MouseEvent me) {
}
@Override
public void mouseEntered(MouseEvent me) {
}
@Override
public void mouseExited(MouseEvent me) {
}
@Override
public void mouseMoved(MouseEvent me) {
}
}