Try this:
class ShapedControl : Control
{
private float startAngle;
private float sweepAngle;
private float innerRadius;
private float outerRadius;
public ShapedControl()
{
InnerRadius = 30;
OuterRadius = 60;
StartAngle = 0;
SweepAngle = 360;
}
[DefaultValue(0)]
[Description("The starting angle for the pie section, measured in degrees clockwise from the X-axis.")]
public float StartAngle
{
get { return startAngle; }
set
{
startAngle = value;
Invalidate();
}
}
[DefaultValue(360)]
[Description("The angle between StartAngle and the end of the pie section, measured in degrees clockwise from the X-axis.")]
public float SweepAngle
{
get { return sweepAngle; }
set
{
sweepAngle = value;
Invalidate();
}
}
[DefaultValue(20)]
[Description("Inner radius of the excluded inner area of the pie")]
public float InnerRadius
{
get { return innerRadius; }
set
{
innerRadius = value;
Invalidate();
}
}
[DefaultValue(30)]
[Description("Outer radius of the pie")]
public float OuterRadius
{
get { return outerRadius; }
set
{
outerRadius = value;
Invalidate();
}
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
Graphics g = e.Graphics;
g.Clear(this.BackColor);
GraphicsPath gp1 = new GraphicsPath();
GraphicsPath gp2 = new GraphicsPath();
float xInnerPos = -innerRadius / 2f + this.Width / 2f;
float yInnerPos = -innerRadius / 2f + this.Height / 2f;
float xOuterPos = -outerRadius / 2f + this.Width / 2f;
float yOuterPos = -outerRadius / 2f + this.Height / 2f;
if (innerRadius != 0.0)
gp1.AddPie(xInnerPos, yInnerPos, innerRadius, innerRadius, startAngle, sweepAngle);
gp2.AddPie(xOuterPos, yOuterPos, outerRadius, outerRadius, startAngle, sweepAngle);
Region rg1 = new System.Drawing.Region(gp1);
Region rg2 = new System.Drawing.Region(gp2);
g.DrawPath(Pens.Transparent, gp1);
g.DrawPath(Pens.Transparent, gp2);
rg1.Xor(rg2);
g.FillRegion(Brushes.Black, rg1);
this.Region = rg1;
}
//Just for testing purpose. Place a breakpoint
//in here and you'll see it will only get called when
//you click inside the "pie" shape
protected override void OnClick(EventArgs e)
{
base.OnClick(e);
}
}
EDIT: made the code better by centering the shape and adding properties for the VS Designer , stolen from another answer ;-)
MORE EDITS: taking care of the case where Inner Radius == 0