You really should use the Web Audio API to do this. will never give you precise synchronization, and it will rely on streaming to seek - which is going to result in extra downloading, as you saw. Just load the song via XHR and decodeAudioData, and provide your own playback controls.
HTML5 web audio seekTo for buffered source
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18-06-2023 - |
Question
I have web application(similar to Karaoke) where user can record his voice over instrumental.
After recording user plays back recording. Here I play instrumental in <audio>
tag and voice using web audio api. To sync both audios on play/pause I calculate time like this
pausedAt = Date.now() - startedAt;
startedAt = Date.now() - pausedAt;
This works fine. Issue is when user uses slider on audio tag to move forward/backward. I am thinking of solution like this
- Use
ontimeupdate
event, stop the voice and then usestartAt(currentTime)
where currentTime is of instrumental playing in audio tag.
Since there is no seekTo function in api, I have to stop and then start audio. Is there any better solution for this?
Second issue I face is seeking on audio tag is not smooth. If I arbitrarily clicks on progress bar sometimes it doesn't work. When I saw network tab in developer tool window I saw something like shown in image. It sends out some 600 requests and some 86 MB data downloaded whereas file size is less than 10 MB.
Solution