I just wanted to give you a bit of an explanation in case you're still having some troubles. The concept's in Qt were a little foreign to me when I started in on it as well.
There are a couple ways you can do this. The easiest would probably be the pure QML route:
import bb.cascades 1.2
import bb.cascades.pickers 1.0
Page {
attachedObjects: [
FilePicker {
id: filePicker
type: FileType.Other
onFileSelected: {
console.log("selected files: " + selectedFiles)
}
}
]
Container {
layout: DockLayout {
}
Button {
id: launchFilePicker
text: qsTr("Open FilePicker")
onClicked: {
filePicker.open();
}
}
}
}
When you click the launchFilePicker
button, it will invoke a FilePicker. Once a file is selected, the fileSelected
signal will be fired. The slot
in this case is the onFileSelected
function (predefined), which logs the filepaths of the files that were selected (a parameter from the signal) to the console.
The C++ route is a little more work, but still doable.
If your class file was called Util
, then you'd have a Util.h
that looks something like this:
#ifndef UTIL_H_
#define UTIL_H_
#include <QObject>
class QStringList;
class Util : public QObject
{
Q_OBJECT
public:
Util(QObject *parent = 0);
Q_INVOKABLE
void getFile() const;
private Q_SLOTS:
void onFileSelected(const QStringList&);
void onCanceled();
};
#endif /* UTIL_H_ */
Note the Q_INVOKABLE getFile()
method. Q_INVOKABLE will eventually allow us to call this method directly from QML.
The corresponding Util.cpp
would look like:
#include "Util.h"
#include <QDebug>
#include <QStringList>
#include <bb/cascades/pickers/FilePicker>
using namespace bb::cascades;
using namespace bb::cascades::pickers;
Util::Util(QObject *parent) : QObject(parent)
{
}
void Util::getFile() const
{
FilePicker* filePicker = new FilePicker();
filePicker->setType(FileType::Other);
filePicker->setTitle("Select a file");
filePicker->setMode(FilePickerMode::Picker);
filePicker->open();
QObject::connect(
filePicker,
SIGNAL(fileSelected(const QStringList&)),
this,
SLOT(onFileSelected(const QStringList&)));
QObject::connect(
filePicker,
SIGNAL(canceled()),
this,
SLOT(onCanceled()));
}
void Util::onFileSelected(const QStringList &stringList)
{
qDebug() << "selected files: " << stringList;
}
void Util::onCanceled()
{
qDebug() << "onCanceled";
}
To make your Q_INVOKABLE getFile()
method available to QML, you'd need to create an instance and set it as a ContextProperty. I do so in my applicationui.cpp
like so:
Util *util = new Util(app);
QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(this);
qml->setContextProperty("_util", util);
Then, you can call this Q_INVOKABLE getFile()
method from QML:
Page {
Container {
layout: DockLayout {}
Button {
id: launchFilePicker
text: qsTr("Open FilePicker")
onClicked: {
_util.getFile();
}
}
}
}
Like Richard says, most of the documentation covers how to create signals/slots, so you could review that, but also have a look at some Cascades-Samples on Git.
Hope that helps!!!