Unity 4.3.3f1
SDK Version 5.0.4
Build Version 140220.cc3a9c089a2eb9e
Hello, I've been developing a game for the past 4 months using the Facebook SDK for Unity and I've been experiencing an issue since last friday. Everytime I try to log in into my application from my app, the Result.Text from the method LoginCallback(FBResult result){} returns the following string:
{"is_logged_in":false,"user_id":"","access_token":"","access_token_expires_at":"01/01/0001 00:00:00"}
So, for some reason it's not getting the user_id nor is generating the correct token to use on the application.
I made sure that my Package Name, Class Name and Key Hashes match between my facebook settings on the Unity SDK andmy App Settings on Facebook, they do.
One thing I noticed that could mean something or not, I don't know is that the Class name is now
com.facebook.unity.FBUnityDeepLinkingActivity
on my FacebookSettings from Unity so I changed it to the same value on the my App Setting from Facebook.
I pushed the Regenerate Android Manifest button and this is my manifest in case it helps identify the problem:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.unity3d.player" android:installLocation="preferExternal" android:theme="@android:style/Theme.NoTitleBar" android:versionCode="1" android:versionName="1.0">
<supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
<application android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="true">
<activity android:name="com.facebook.unity.FBUnityPlayerActivity" android:launchMode="singleTask" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.unity3d.player.UnityPlayerActivity" android:launchMode="singleTask" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
</activity>
<activity android:name="com.unity3d.player.UnityPlayerNativeActivity" android:launchMode="singleTask" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" />
</activity>
<activity android:name="com.facebook.LoginActivity" android:screenOrientation="portrait" android:configChanges="keyboardHidden|orientation">
</activity>
<meta-data android:name="com.facebook.sdk.ApplicationId" android:value="\ 1422526867979289" />
<activity android:name="com.facebook.unity.FBUnityLoginActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen">
</activity>
<activity android:name="com.facebook.unity.FBUnityDeepLinkingActivity" android:exported="true">
</activity>
</application>
</manifest>
Any help would be greatly appreciated, thanks.
PS: Also, one quick question. Which is the manifest that works? The one located on:
Assets/Android/AndroidManifest.xml
or the one on:
Assets/Plugins/Android/AndroidManifest.xml
Nevertheless, both Manifests are exactly the same as the one I posted here. Thanks.