Question

The given C code

#include <stdio.h>
int x = 14; 
size_t check()
{
   struct x {};
   return sizeof(x); // which x
}
int main()
{
    printf("%zu",check()); 
    return 0;
}

gives 4 as output in C on my 32 bit implementation whereas in C++ the code

#include <iostream>
int x = 14;    
size_t check()
{
   struct x {};
   return sizeof(x); // which x    
}
int main()
{
    std::cout<< check(); 
    return 0;
}

outputs 1. Why such difference?

Was it helpful?

Solution

In C++ class declaration struct x {}; introduces the name x into the scope of check and hides x (previously declared as int at file scope). You get 1 as the output because size of empty class cannot be zero in C++.

In C, an inner scope declaration of a struct tag name never hides the name of an object or function in an outer scope.You need to use the tag name struct to refer to the typename x (struct). However you can't have an empty struct in C as it violates the syntactical constraints on struct(however gcc supports it as an extension).

OTHER TIPS

The C code is giving you the size of the global variable 'x', whereas the C++ code is giving the size of the empty struct. To get the size of the struct x in the C code, use sizeof(struct x)

In C, struct tags live in a separate name space, and you have to use the struct keyword to access names in there. This is the reason that the "typedef struct {} x" idiom is so popular in C--it allows you to essentially promote struct names to the global namespace.

In C++, by contrast, structs (and all other names) live in the namespace surrounding the declaration, rather than a separate struct tag namespace as in C.

As Saurabh said, use sizeof(struct x) in C, or use the typedef struct {} x trick to get sizeof(x) to work as in C++.

As an added bonus, the C++ program outputs 1 because concrete class objects must have nonzero size (so that different objects must have different addresses), so the compiler has padded the struct with an anonymous char value.

In C, I don't think you can refer to a type (i.e. struct x) directly using its name only. You have to create an object of that type and run sizeof over it.

In C++, sizeof when applied to a type name returns the size of any object of that type.

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