Question

firstly, is bod2d friction like mu in high-school physics?

I have a compound body with two wheels on revolute joints one of which has a motor. When I try to drive it up an 30 degree slope my driven wheel spins and i don't get up. I have set friction on all bodies as 0.9. If I remember my high school physics mu approx 1 should let me climb a slope of nearly 45 degrees but my wheels slip.

secondly as I increase friction towards 1 my model becomes increasingly unstable. i have some angular damping set but climbing the ramp the physics sometimes seems to enter some kind of positive feedback condition and the moving vehicle disappears up at a silly velocity, Anyone seen anything like this?

thanks!

Was it helpful?

Solution

In my game I solved the low friction of wheels by setting the friction at way more than 1. So you should try that. Not sure about that instability that you are describing.

Licensed under: CC-BY-SA with attribution
Not affiliated with StackOverflow
scroll top