Question

I want to create my own modifier for the object. So when I select the object, go to Modify Panel and expand the list of modifiers, myModifier will shows up.

What would be the simples way?

Was it helpful?

Solution

You want to derive a new maxscript class from either Modifier, SimpleMod, or one of the existing modifiers (depending on your needs).

A simple modifier that just moves vertices around is best done from SimpleMod. Here is the sample from the docs. There are more examples in the documentation http://docs.autodesk.com/3DSMAX/14/ENU/MAXScript%20Help%202012/files/GUID-E91909AD-28D5-4AEF-8C6C-2EF2AC0C78A-1841.htm

plugin simpleMod saddle
name:"SaddleDeform"
classID:#(685325,452281)
version:1
(
  parameters main rollout:params
  (
    amount type:#integer ui:amtSpin default:20
  )
  rollout params "Saddle Parameters"
  (
    spinner amtSpin "Amount: " type:#integer range:[0,1000,20]
  )
  on map i p do
  (
    p.z += amount * sin((p.x * 22.5/extent.x) * (p.y * 22.5/extent.y))
    p
  )
)
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