Question

Background

Starting with Honeycomb (API 11) , Android has a feature to allow the broadcastReceiver run in an async way, providing it about 10 seconds before it assumes it can kill its process, using a method called "goAsync" :

This can be called by an application in onReceive(Context, Intent) to allow it to keep the broadcast active after returning from that function. This does not change the expectation of being relatively responsive to the broadcast (finishing it within 10s), but does allow the implementation to move work related to it over to another thread to avoid glitching the main UI thread due to disk IO.

The problem

I've searched in many places and didn't find any sample or tutorial of how to use it.

Not only that, but the method returns a PendingIntent instance which I'm not sure what to do with it:

Returns a BroadcastReceiver.PendingResult representing the result of the active broadcast. The BroadcastRecord itself is no longer active; all data and other interaction must go through BroadcastReceiver.PendingResult APIs. The PendingResult.finish() method must be called once processing of the broadcast is done.

The question

How do you use this method?

What is the PendingIntent that is returned by it, and what should I do with it?

Was it helpful?

Solution

You can find short explanation here.

Use goAsync() if you want to handoff the processing inside of your BroadcastReceiver's onReceive() method to another thread. The onReceive() method can then be finished there. The PendingResult is passed to the new thread and you have to call PendingResult.finish() to actually inform the system that this receiver can be recycled.

For example:

final PendingResult result = goAsync();
Thread thread = new Thread() {
   public void run() {
      int i;
      // Do processing
      result.setResultCode(i);
      result.finish();
   }
};
thread.start();

OTHER TIPS

In kotlin you can write an extension function on BroadcastReceiver:

/**
 * Run work asynchronously from a [BroadcastReceiver].
 */
fun BroadcastReceiver.goAsync(
    coroutineScope: CoroutineScope,
    dispatcher: CoroutineDispatcher,
    block: suspend () -> Unit
) {
    val pendingResult = goAsync()
    coroutineScope.launch(dispatcher) {
        block()
        pendingResult.finish()
    }
}

After that inside your broadcast receiver you can do the following:

class AlarmBroadcastReceiver : BroadcastReceiver() {

    override fun onReceive(context: Context, intent: Intent) {
        // Code here runs on the main thread

        goAsync(GlobalScope, Dispatchers.Default) {
            // The code here will run on the background by the default dispatcher on the global scope
            // If your code here touches the IO, then you can use Dispatchers.IO instead
        }
    }

Better use it with try/catch block

fun BroadcastReceiver.goAsync(
    context: CoroutineContext = EmptyCoroutineContext,
    block: suspend CoroutineScope.() -> Unit
) {
    val pendingResult = goAsync()
    CoroutineScope(SupervisorJob()).launch(context) {
        try {
            block()
        } finally {
            pendingResult.finish()
        }
    }
}
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