Nope, it is not. SK behind the scenes is a C++ engine that bypasses most of Objective-C's overhead, like for instance KVO (KVC will still work cause that's entirely on you).
Unlike in UI(Kit) apps, most values of most objects change often anyway, so if you're interested in changes to a property it's faster to simply check it every frame using SKScene's update:
or (better) didSimulatePhysics
methods.