Sounds like you have some misconception about what extensions are.
Extensions are not plugins. In other words, extensions are not something you can install alongside an existing OpenGL implementation to gain new functionality.
Extensions are functionality that a OpenGL implementation exposes in addition to the standard OpenGL functions of the OpenGL version the implementation supports. For example a OpenGL implementation may support all of OpenGL-2.1 but also parts of OpenGL-3.0 (but not everything from OpenGL-3.0). So the driver can not claim that it supports OpenGL-3.0, but it may advertise the supported subset as extension.
If you need a certain extension you must install a OpenGL implementation (= GPU + matching driver) that supports that extension.