You gave the TextInput size_hint: None, None
, therefore the BoxLayout doesn't try to manually give it the right size, and it assumes the default size of 100, 100
. Just delete the size_hint
line to fix it.
Also, several widgets have lines like size: self.size
. This is meaningless, self
refers to the widget itself, and clearly the line does nothing since it just tries to set the size to what it already is.
Things would also be simpler if you made your TimeTabler inherit from BoxLayout instead of Widget. That way you wouldn't need to manually set it's child BoxLayout's size.
Edit: It looks like I misunderstood what you wanted, here's an example that uses an AnchorLayout to center the TextInput:
<TimeTabler>
BoxLayout:
orientation: 'vertical'
size: root.size
on_touch_down: print self.pos, self.size
canvas:
Color:
rgba: 0, 1, 1, .3
Rectangle:
size: self.size
pos: self.pos
BoxLayout:
orientation: 'vertical'
size: self.size
Label:
text: 'TimeTabler'
BoxLayout:
id: bl
on_touch_down: print 'center', self.center
canvas:
Color:
rgb: 1,1,1
Line:
rectangle: self.x, self.y, self.width, self.height
AnchorLayout:
TextInput:
size_hint: None, None
text: '%s, %s' % (self.get_center_x(), self.get_center_y())
I think your problem was the BoxLayout automatically sets the position of the TextInput even when it is setting its own size. A simple way around this is to just next the TextInput in another widget, in this case an AnchorLayout that takes care of the centering for you. You could also just use a Widget and your previous mechanism of setting the TextInput center.