How to implement a decision tree in javascript. Looking for a better solution than my ugly ones [closed]

StackOverflow https://stackoverflow.com/questions/8368698

  •  27-10-2019
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Question

I'm looking for a better way to implement a decision tree in javascript. Being very new to programming I have a very limited number of tools in my toolbox. The only ways I know to do this are: .with a huge ugly hard to maintain and follow if else if statement .I could use a switch/case statement and do a state machine type thing.

Suggestions and theories are appreciated. Also, small code examples would be very helpful. Thanks for taking a look.

Dale

Was it helpful?

Solution

If it is a really big tree, and especially if it is generated from data, you could treat the decision functions like data, using a functional approach. For example:

var decisionTree = 
    new Case( true, Array(
                  new Case ( function(n){ return n < 0; }, Math.sin ),
                  new Case ( function(n){ return n < 2; }, "0<= n < 2" ),
                  new Case ( true, "Greater than two " )));

decisionTree.evaluate(1); // evaluates to string "0<= n < 2"
decisionTree.evaluate(-Math.PI/2); // evaluates to -1
decisionTree.evaluate(5); // evaluates to string "Greater than two"

Using this implementation, you can arbitrarily nest your tree:

// Represents a predicate and corresponding action to take if predicate is a
// match.
//
// predicate : true or Function( object ) returning a boolean.
//
// action : One of Function, Case, Array of Cases or other value (see
//          Case.evaluate as to how each is applied)
//
//
Case = function (predicate, action) {  
    this.predicate = predicate;
    this.action = action;
};


Case.prototype = {
    nomatch : { match : false },
    match : function (v) { return { match : true, result :v }; },


    // Recursively test Cases and applies corresponding action on
    // `object`.
    //
    // The action applied depends on the datatype of `action`:
    //
    // - Function : evaluates to `action( object )`
    // 
    // - Case : A subsequent test is performed.  Evaluates to whatever
    //          the Cases action evaluates to.
    //          
    // - Array of Cases : Subsequent tests are performed.  Evaluates to whatever
    //          the action of the first matching Case evaluates to.
    //
    // - Any other Value : Evaluates to itself
    // 
    // returns object containing fields:
    //
    //     match:  boolean, indicates if Case was a match
    //
    //     result:  result of action applied
    // 
    evaluate : function( object ) {
        var match = this.predicate;

        if ( match instanceof Function )
            match = match( object );

        if ( match ) {

            if (this.action instanceof Function )
                return this.match( this.action(object) );

            if ( this.action instanceof Case )
                return this.action.evaluate( object );

            if ( this.action instanceof Array ) {
                var decision;
                var result;
                for (var c = 0; c < this.action.length; c++ ) {
                    decision = this.action[c];
                    if ( decision instanceof Case )  {
                        result = decision.evaluate( object );
                        if (result.match)
                            return result;
                    } else throw("Array of Case expected");
                }

                return this.nomatch;
            }

            return this.match(this.action);
        } 
        return this.nomatch;
    }
};

OTHER TIPS

The best practice for this sort of thing is to nest if-then statements in a meaningful way, and then put them in their own function bodies. A function should never have more than 2 nested if's; after that, it is acceptable to put further nested if's in functions which are named and implemented well, thus abstracting the complexity of the program while retaining its meaning for the programmer who will read your code after you're gone. :)

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