Question

Let me start by stating my intent. In the olden (C++) days, we would have code like:

class C
{
public:
  enum {SOME_VALUE=27};
};

Then we could use SOME_VALUE throughout our code as a compile time constant and wherever the compiler would see C::SOME_VALUE, it would just insert the literal 27.

Now days, it is seems more acceptable to change that code to something like:

class C
{
public:
  static constexpr int SOME_VALUE=27;
};

This looks much cleaner, gives SOME_VALUE a well defined type and seems to be the preferred approach as of C++11. The (unforseen at least for me) problem is that this also causes scenarios where SOME_VALUE needs to be made external. That is, in some cpp file somewhere, we need to add:

constexpr int C::SOME_VALUE; // Now C::SOME_VALUE has external linkage

The cases that cause this seem to be when const references to SOME_VALUE are used, which happens quite often in C++ Standard Library code (See the example at the bottom of this question). I am using gcc 4.7.2 as my compiler by the way.

Due to this dilemma, I am forced to revert back to defining SOME_VALUE as an enum (i.e., old school) in order to avoid having to add a definition to a cpp file for some, but not all of my static constexpr member variables. Isn't there some way to tell the compiler that constexpr int SOME_VALUE=27 means that SOME_VALUE should be treated only as a compile time constant and never an object with external linkage? If you see a const reference used with it, create a temporary. If you see its address taken, generate a compile time error if that's what's needed, because it's a compile time constant and nothing more.

Here is some seemingly benign sample code that causes us to need to add the definition for SOME_VALUE in a cpp file (once again, tested with gcc 4.7.2):

#include <vector>

class C
{
public:
  static constexpr int SOME_VALUE=5;
};

int main()
{
  std::vector<int> iv;

  iv.push_back(C::SOME_VALUE); // Will cause an undefined reference error
                               // at link time, because the compiler isn't smart
                               // enough to treat C::SOME_VALUE as the literal 5
                               // even though it's obvious at compile time
}

Adding the following line to the code at file scope will resolve the error:

constexpr int C::SOME_VALUE;
Was it helpful?

Solution

For the record, the static constexpr version will work like you'd expected in C++17. From N4618 Annex D.1 [depr.static_constexpr]:

D.1 Redeclaration of static constexpr data members [depr.static_constexpr]

For compatibility with prior C++ International Standards, a constexpr static data member may be redundantly redeclared outside the class with no initializer. This usage is deprecated. [Example:

struct A {
 static constexpr int n = 5; // definition (declaration in C++ 2014)
};

constexpr int A::n; // redundant declaration (definition in C++ 2014)

end example]

The relevant standard text that allows this is N4618 9.2.3 [class.static.data]/3:

[...] An inline static data member may be defined in the class definition and may specify a brace-or-equal-initializer. If the member is declared with the constexpr specifier, it may be redeclared in namespace scope with no initializer (this usage is deprecated; see D.1). [...]

This comes with the same machinery that introduced the non-constexpr version of the same thing, inline static data members.

struct A {
 static inline int n = 5; // definition (illegal in C++ 2014)
}; 

inline int A::n; // illegal

OTHER TIPS

You have three options here:

  1. If your class is template, then put the definition of static member in header itself. Compiler is required to identify it as one definition only across multiple translation units (see [basic.def.odr]/5)

  2. If your class is non-template you can easily put it in source file

  3. Alternatively declare constexpr static member function getSomeValue():

    class C
    {
    public:
        static constexpr int getSomeValue() { return 27; }
    };
    

From the C++ standard N3797 S3.5/2-3

A name is said to have linkage when it might denote the same object, reference, function, type, template, namespace or value as a name introduced by a declaration in another scope:

— When a name has external linkage , the entity it denotes can be referred to by names from scopes of other translation units or from other scopes of the same translation unit.

— When a name has internal linkage , the entity it denotes can be referred to by names from other scopes in the same translation unit.

— When a name has no linkage , the entity it denotes cannot be referred to by names from other scopes.

A name having namespace scope (3.3.6) has internal linkage if it is the name of

— a variable, function or function template that is explicitly declared static; or,

— a non-volatile variable that is explicitly declared const or constexpr and neither explicitly declared extern nor previously declared to have external linkage; or

— a data member of an anonymous union.

My reading is that in the following code:

public:
  static constexpr int SOME_VALUE=5;
  constexpr int SOME_VALUE=5;
};
static constexpr int SOME_VALUE=5;
constexpr int SOME_VALUE=5;

All 4 instances of SOME_VALUE have internal linkage. They should link with a reference to SOME_VALUE in the same translation unit and not be visible elsewhere.

Obviously the first one is a declaration and not a definition. It needs a definition within the same translation unit. If GCC says so and MSVC does not, then MSVC is wrong.

For the purposes of replacing an enum, number 2 should work fine. It still has internal linkage without the static keyword.

[Edited in response to comment]

I'd go with enum class:

http://en.cppreference.com/w/cpp/language/enum

http://www.stroustrup.com/C++11FAQ.html#enum

From the first link:

enum class Color { RED, GREEN=20, BLUE};
Color r = Color::BLUE;
switch(r) {
    case Color::RED : std::cout << "red\n"; break;
    case Color::GREEN : std::cout << "green\n"; break;
    case Color::BLUE : std::cout << "blue\n"; break;
}
// int n = r; // error: no scoped enum to int conversion
int n = static_cast<int>(r); // OK, n = 21

you can do this

class C
{
public:
  static const int SOME_VALUE=5;
};

int main()
{
  std::vector<int> iv;
  iv.push_back(C::SOME_VALUE); 
}

This is not even C++11, just C++98

Nowadays, the preferred way is:

enum class : int C { SOME_VALUE = 5 };
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