Question

When you create a Farseer (or Box2D) edge Fixture you write:

FixtureFactory.AttachEdge(start, end, bodyToAttachTheFixtureTo);

Which makes sense - you need start and end point to define an edge.

What bothers me is when you want to read the Fixture. Assuming fixture is the Fixture we read:

  • ((EdgeShape) fixture.Shape).Vertex1
  • ((EdgeShape) fixture.Shape).Vertex2

Should be the only options. But we also get Vertex3 and Vertex4. Why? What do they mean?

Was it helpful?

Solution

Most likely vertices 1 and 4 are 'ghost vertices': http://www.iforce2d.net/b2dtut/ghost-vertices

If you're looking for the original two vertices you gave when creating the edge, you probably want vertices 2 and 3.

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