I'm messing up my inheritance
-
27-10-2019 - |
Question
So I've got a Piece class supposed to represent pieces on a board, from which I plan to have two other classes inheriting. I've gotten a lot of problems in doing so, however; here is the relevant code so far.
///
/// PIECE CLASS HERE
/// this is an abstract class from which Barrier and Pawn inherit.
class Piece
{
public:
Piece(Space* start);
sf::Shape m_Circle;
protected:
int m_X;
int m_Y;
int m_radius;
Space* CurrentSpace;
};
Piece::Piece(Space* start):
m_X(start->GetX()),
m_Y(start->GetY()),
m_radius(14),
CurrentSpace(start)
{}
///
/// BARRIER CLASS HERE
/// these are the white stones that block a player's path
class Barrier : public Piece
{
public:
Barrier(Space* initial);
void Move(Space* target, bool isCapturing);
};
Barrier::Barrier(Space* initial)
{
Piece(initial);
m_Circle = sf::Shape::Circle((float)m_X, (float)m_Y, (float)m_radius, sf::Color(255, 255, 255));
Move(initial);
}
void Barrier::Move(Space* target, bool isCapturing)
{
int xChange = abs(target->GetX() - m_X);
int yChange = abs(target->GetY() - m_Y);
m_Circle.Move((float)xChange, (float)yChange);
CurrentSpace.ToggleOccupied();
if(!isCapturing)
{
(*target).ToggleOccupied();
}
CurrentSpace = target;
}
I'm getting loads of errors I don't understand, in particular:
no matching function for call to Piece::Piece()
declaration of 'Piece initial' shadows a parameter
no matching function for call to 'Barrier::Move(Piece&)'
request for member 'ToggleOccupied' in '((Barrier*)this)->Barrier::<anonymous>.Piece::CurrentSpace', which is of non-class type 'Space*'|
Being new to C++, I don't understand what's going wrong with any of this. I tried to build my code analogous to the code I found in the book I used to learn C++, but apparently I've overlooked some subtlety. All the functions that I try to call seem to exist in the appropriate places, and I define them with the same values as in their prototype, I think.
Solution
The first error is caused by this:
Barrier::Barrier(Space* initial)
{
Piece(initial);
m_Circle = sf::Shape::Circle((float)m_X, (float)m_Y, (float)m_radius, sf::Color(255, 255, 255));
Move(initial);
}
Needs to look like:
Barrier::Barrier(Space* initial) : Piece(initial)
{
m_Circle = sf::Shape::Circle((float)m_X, (float)m_Y, (float)m_radius, sf::Color(255, 255, 255));
Move(initial);
}
The base class' constructor runs before your constructor (no matter what) -- you need to pass arguments to it if it requires arguments in the initialization list.
I'm not sure about the other errors because I don't know which lines they're occurring on.
OTHER TIPS
The parenthesis in the line
Piece(initial);
are ignored by the compiler. You are declaring a variable with the same name as the parameter:
Piece initial;
To initialize the Piece
base object with initial
, you have to use the member initializer list:
Barrier::Barrier(Space* initial) : Piece(initial)
Also, the Move
function expects two arguments, but you're only passing one. You forgot the boolean.
Good answers, all. Plus that final daunting line
request for member 'ToggleOccupied' in '((Barrier*)this)->Barrier::<anonymous>.Piece::CurrentSpace', which is of non-class type 'Space*'|
is being caused from
CurrentSpace.ToggleOccupied();
you have declared CurrentSpace to be a pointer, so this should be
CurrentSpace->ToggleOccupied();
If you want to initialize the super class, you should do it like this:
Barrier(Space* initial):
Piece(initial) {
...
}
If you don't explicitly initialize the base type, the compiler will try to initialize it by calling a constructor with an empty argument list, like this:
Barrier(Space* initial):
Piece() {
...
}
But since you don't define a constructor for Piece that takes zero arguments, you get the compiler error you described.