Question

I want to use my windows phone as a input device for unity3d game in pc. As per my plan , I was thinking to send accelerometer values over wifi to local server in my laptop and then to retreive values from local server from inside unity3d by network calls. Is this a viable option? What can be other methods to get this thing done? If any other game development platform supports such operation then please help with information.

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Solution

That is possible but I guess you need to do that by your own. I know no frameworks which does that job for you. You need to implement a fast network communication for low delay and you also need a Windows Phone App which passes the data to your server.

In best case you should implement also a automatic server discovery via broad- or multicast. Without that the acceptance of the users will be bad.

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