Try this:
@implementation MyScene
{
SKEmitterNode *myParticle; // < add this
}
-(id)initWithSize:(CGSize)size {
if (self = [super initWithSize:size])
{
myParticle = [[SKEmitterNode alloc] init]; // < add this
[self startMyParticle]; // < add this
}
}
-(void)startMyParticle // << add this entire method from start to finish
{
myParticle = [NSKeyedUnarchiver unarchiveObjectWithFile: [[NSBundle mainBundle] pathForResource:@"MyParticle" ofType:@"sks"]];
myParticle.position = CGPointMake(200, 200); // < you can change these to the coordinates you want
[self addChild: myParticle];
}
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