Question

My 2d ray tracer has worked fine up until the point where I sorted the calculated rays by angle (radian to be specific). I assume it has to do with the way tan is acting but I am not sure. What is the best way to sort the angles with a known x,y for the collision and for the originating point? I have been working on the same problem on and off for 2 weeks and have tried almost everything.

I can upload pictures now here: This is when it works Thus When it doesnt(ignore the red box that got cut when screen capturing it works fine) Here is the guilty code if you want to fiddle with it:

function sortByAngle(pos){
for (var i = viewFeild.length - 1; i >= 0; i --) {      
    viewFeild[i][3] = Math.atan((viewFeild[i][4]-pos.y)/(viewFeild[i][0]-pos.x));
    if(viewFeild[i][5]<pos.y)
        viewFeild[i][6] = viewFeild[i][7]*-1-4;

    if (viewFeild[i][8]<0) {viewFeild[i][9]+=2};
};

viewFeild.sort(function(a,b){return a[2]-b[2]});
}

function fillView(pos) {

for (var i = viewFeild.length - 1; i >= 0; i--) {
    //console.log(i+"     "+viewFeild[i][10] + "   " + viewFeild[(i+1)%viewFeild.length][11])
    //console.log(viewFeild.length)
    ctx.beginPath();
    ctx.moveTo(pos.x, pos.y);
    ctx.lineTo(viewFeild[i][0]+pos.x, viewFeild[i][12]+pos.y);
    ctx.lineTo(viewFeild[(i+1)%viewFeild.length][0]+pos.x, viewFeild[(i+1)%viewFeild.length][13]+pos.y);
    ctx.closePath();
    ctx.fillStyle = "rgba(100, " + 35*i  + ", 100, .6)";
    ctx.fill();
};
}

Here is google doc with the entire js code and html (html is after the js) https://docs.google.com/document/d/12chxLiaj9gz-irlM0VdZs-BNoNqoMbz5AS0Dm0CpXfI/edit?usp=sharing

Was it helpful?

Solution

First thing to do is to clarify your code.
1) you don't need to fill the array in reverse order.
2) use atan2 - i didn't get your way of dealing with radians...
3) cache the array element that you will re-use.
4) do not create one sort function on each sort.
5) if you sort in the right order, you don't need to display in reverse order.

Once situation is clearer, i find strange that you are using fields 3, 5 or 6 for the y of your point. I would say just one offset for the y data is enough ;-)

function sortByAngle(center) {
    for (var i = 0 ; i<viewFeild.length ; i++) {
        var thisField = viewFeild[i] ; 
        thisField[2] = Math.atan2( thisField[3] - center.y) 
                                    , (thisField[0] - center.x));
    };
    viewFeild.sort(sortOnSecondItem);
}

function fillView(pos) {
    for (var i = 0 ; i<viewFeild.length ; i++) {
        var thisField = viewFeild[i] ; 
        var nextField = (i==viewFeild.length-1) ?
                            viewFeild[0] 
                          : viewFeild[i+1] ;
        ctx.beginPath();
        ctx.moveTo(pos.x, pos.y);
        ctx.lineTo(thisField[0] + pos.x, thisField[5] + pos.y);
        ctx.lineTo(nextField[0] + pos.x, nextField[6] + pos.y);
        ctx.closePath();
        ctx.fillStyle = "rgba(100, " + 35 * i + ", 100, .6)";
        ctx.fill();
    };
}

function sortOnSecondItem(a,b) { return a[2] - b[2] }
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