Question

I wonder if we can import 3D model such as .fbx at runtime using blender source?

Was it helpful?

Solution

You shouldn't have to import a model at runtime. Instead you could add an object through script or through a logic brick. If you don't want to store the object that you want to instantiate to be in the playable level, store it in another props scene or layer. This video can demonstrate that (at 5:02).

Licensed under: CC-BY-SA with attribution
Not affiliated with StackOverflow
scroll top