You shouldn't have to import a model at runtime. Instead you could add an object through script or through a logic brick. If you don't want to store the object that you want to instantiate to be in the playable level, store it in another props scene or layer. This video can demonstrate that (at 5:02).
Does Blender game engine support importing models at runtime?
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04-07-2023 - |
Question
I wonder if we can import 3D model such as .fbx at runtime using blender source?
Solution
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