There are currently no built in functions but by looking at the source code I figured out a way to do such a thing. Keep in mind though, I think the better alternative would be to just use a Surface and inject and img tag with all the attributes you want into the content attribute..
Here is what I had to do using the ImageSurface. Note that the function is in a Timeout, and this is only because the image tag needed time to load for me to access it via the Surface..
var Engine = require("famous/core/Engine");
var Modifier = require("famous/core/Modifier");
var ImageSurface = require("famous/surfaces/ImageSurface");
var Timer = require("famous/utilities/Timer")
var mainCtx = Engine.createContext();
var image = new ImageSurface({
size: [200, 200],
});
image.setContent("content/famous_symbol.svg");
mainCtx.add(new Modifier({origin: [.5, .5]})).add(image);
add_title_alt = function(){
if (image._currTarget) {
image._currTarget.alt = "my-alt";
image._currTarget.title = "my-title";
} else {
Timer.setTimeout(add_title_alt,100);
}
}
Timer.setTimeout(add_title_alt,100);
Again though, to make things less sticky.. I would just do something like this..
image = new Surface({
content:"<img alt='my-alt' title='my-title' src='content/famous_symbol.svg' />"
})
Hope this helps!