I assume that the ray is perpendicular to the plane, otherwise your question does not make much sense. If this is the case, then V = +/- N.
The points P which lay in the plane all satisfy the equation:
< P, N> = <Q0, N>
Where <,> denotes the dot product.
On the other hand, a point on the ray satisfy the equation:
P = P0 + t N
For some real value of t.
Combining the two you get for t:
t = < N , Q0 - P0 > / < N, N >
The sign of t determines V:
V = sign(t) N
You get the intersection point P by reusing the ray equation:
P = P0 + t N