I have noticed such sub-pixelization issues when the simulator is in less than 100% scale size.
Especially on scrolling, when you notice it's sharpness fluctuates, it basically indicates that it's not being rendered properly.
So, test this scenario in the iOS simulator in 100% scale size
command+1
or...simulator menu > window > scale > 100%
.
Alternatively, test this scenario on a device as well since it'll be more "realistic".
If the issue persists then give even numbers in the frame size and/or avoid float values *(but don't quote me on this)