Modified answer as per your comment. steps
= number of buckets.
var min = 1, max = 100;
var steps = 10;
var f = (max - min + 1) / steps; // The extra 1 is really an epsilon. #hack
var q = from e in input
where e.Depth > 1 && e.depth <= 100
let x = e.Depth - min
group e by x < max ? (x - (x % f)) : ;
This is the function we're grouping by for the given e.Depth
.
This probably won't work so great with floating point values (due to precision), unless you floor/ceil the selection, but then you might run out of integers, so you may need to scale a bit... something like group e by Math.Floor((x - (x % f)) * scaleFactor)
.