I am writing a program in which I have to use two different textures. I can get one file read in and used as a texture but have so far been unable to get two textures to work. Here is my code to set up the one texture that I have:
FILE *fd;
int k, nm;
char c;
int i, i;
char b[256];
float s;
int red, green, blue;
fd = fopen("AI_Lab.ppm", "r");
// check first line for P3
fscanf(fd, "%[^\n]", b);
if (b[0] != 'P' || b[1] != '3') {
printf("%s is not a PPM file\n", b);
system("pause");
exit(0);
}
// skip comments
fscanf(fd, "%c%c", &c, &c);
while (c == '#') {
fscanf(fd, "%[^\n]", b);
fscanf(fd, "%c%c", &c, &c);
}
// put back first character of first non-comment line
ungetc(c, fd);
// read file info
fscanf(fd, "%d %d %d", &o, &m, &k);
nm = o * m; // overall size
image = malloc(3*sizeof(GLuint)*nm);
s = 255./k;
for (i=0; i<nm; i++) {
fscanf(fd, "%d %d %d", &red, &green, &blue);
image[3*nm - 3*i - 3] = red;
image[3*nm - 3*i - 2] = green;
image[3*nm - 3*i - 1] = blue;
}
glPixelTransferf(GL_RED_SCALE, s);
glPixelTransferf(GL_GREEN_SCALE, s);
glPixelTransferf(GL_BLUE_SCALE, s);
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glEnable(GL_TEXTURE_2D);
glTexImage2D(GL_TEXTURE_2D, 0, 3, o1, m1, 0, GL_RGB, GL_UNSIGNED_INT, image);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glEnable (GL_DEPTH_TEST);
glClearColor(0.0, 0.0, 0.0, 1.0);
I have tried all I can think of and cannot get things to work correctly.