If you want it all in xml, surround the surface view in a frame layout. I've done this in my game and I've overlayed a top bar with score and time on it:
<LinearLayout
android:id="@+id/topBar"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:orientation="horizontal" >
<TextView
android:id="@+id/scoreText"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:background="#F7F7F7"
android:ems="10"
android:gravity="center"
android:paddingLeft="5dp"
android:textColor="#000000"
android:textSize="20sp" >
</TextView>
<TextView
android:id="@+id/timeText"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:background="#F7F7F7"
android:ems="10"
android:gravity="center"
android:paddingLeft="5dp"
android:textColor="#000000"
android:textSize="20sp" >
</TextView>
</LinearLayout>
Change/tweak the heights and positioning etc to your needs.