How should I override VideoView's onDraw in order for it to have transparent rounded corners?

StackOverflow https://stackoverflow.com/questions/23300612

  •  09-07-2023
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Question

Clearly using a background shape doesnt work in the case of VideoView Also, there are lots of articles how to override onDraw for ImageView and make its corners round.

But how do I do it for a VideoView?

Was it helpful?

Solution

Transparent rounded corners cannot be done with a VideoView or any SurfaceView, as according to the documentation:

The surface is Z ordered so that it is behind the window holding its SurfaceView; the SurfaceView punches a hole in its window to allow its surface to be displayed.

With a TextureView it seems theoretically possible, as its supposed to behave like a normal view. However I was unable too: Tried Porter Duff modes of both the TextureView layer paint and a ShapeDrawable in the foreground of the parent FrameLayout.

With a VideoView, what you can do is make corners of a solid color. Use a 9-patch with transparent content and just the corners of a solid color and set in on an ImageView that gets drawn on top.

Edit: Check this example project.

screenshot

OTHER TIPS

You can easily achieve this effect by putting a TextureView inside a CardView (from the support library).

You can then set corner radius and shadow on the CardView:

<androidx.cardview.widget.CardView
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    app:cardCornerRadius="12dp">

    <TextureView
        android:id="@+id/video"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content" />

</androidx.cardview.widget.CardView>

I think there is no easy way to do this. You could try this for example:

  • place a video window under a ImageView window
  • populate the ImageView with a solid color PNG that has a transparent shape in it
  • use a FrameLayout or RelativeLayout to hold the two views as they allow views to overlap each other easily
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