I was having a similar issue where I was having random artifacts displaying on the screen. Originally, the framebuffer driver was not using dma at all.
I tried the suggestion of using msync(), which improved the situation (artifacts happened less frequently), but it did not completely solve the issue.
After doing some research I came to the conclusion that I need to use dma memory because it is not cached. There is still the issue with mmap because it is mapping the kernel memory to userspace. However, I found that there is already a function in the kernel to handle this.
So, my solution was in my framebuffer driver, set the mmap function:
static int my_fb_mmap(struct fb_info *info, struct vm_area_struct *vma)
{
return dma_mmap_coherent(info->dev, vma, info->screen_base,
info->fix.smem_start, info->fix.smem_len);
}
static struct fb_ops my_fb_ops = {
...
.fb_mmap = my_fb_mmap,
};
And then in the probe function:
struct fb_info *info;
struct my_fb_par *par;
dma_addr_t dma_addr;
char *buf
info = framebuffer_alloc(sizeof(struct my_fb_par), &my_parent->dev);
...
buf = dma_alloc_coherent(info->dev, MY_FB_SIZE, dma_addr, GFP_KERNEL);
...
info->screen_base = buf;
info->fbops = &my_fb_ops;
info->fix = my_fb_fix;
info->fix.smem_start = dma_addr;
info->fix.smem_len = MY_FB_SIZE;
...
par = info->par
...
par->buffer = buf;
Obviously, I've left out the error checking and unwinding, but hopefully I have touched on all of the important parts.
Note: Comments in the kernel source say that dmac_flush_range() is for private use only.