Question

I need to show 3 items in a UICollectionView, with paging enabled like this

enter image description here

but I am getting like this enter image description here

I have made custom flow, plus paging is enabled but not able to get what i need. How can i achieve this or which delegate should i look into, or direct me to some link from where i can get help for this scenario.

- (void)awakeFromNib
{
    self.itemSize = CGSizeMake(480, 626);
    self.minimumInteritemSpacing = 112;
    self.minimumLineSpacing = 112;
    self.scrollDirection = UICollectionViewScrollDirectionHorizontal;
    self.sectionInset = UIEdgeInsetsMake(0, 272, 0, 272);
}
Was it helpful?

Solution

Edit: Demo link: https://github.com/raheelsadiq/UICollectionView-horizontal-paging-with-3-items

After a lot searching I did it, find the next point to scroll to and disable the paging. In scrollviewWillEndDragging scroll to next cell x.

- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset
{

    float pageWidth = 480 + 50; // width + space

    float currentOffset = scrollView.contentOffset.x;
    float targetOffset = targetContentOffset->x;
    float newTargetOffset = 0;

    if (targetOffset > currentOffset)
        newTargetOffset = ceilf(currentOffset / pageWidth) * pageWidth;
    else
        newTargetOffset = floorf(currentOffset / pageWidth) * pageWidth;

    if (newTargetOffset < 0)
        newTargetOffset = 0;
    else if (newTargetOffset > scrollView.contentSize.width)
        newTargetOffset = scrollView.contentSize.width;

    targetContentOffset->x = currentOffset;
    [scrollView setContentOffset:CGPointMake(newTargetOffset, scrollView.contentOffset.y) animated:YES];
}

I also had to make the left and right small and center large, so i did it with transform. The issue was finding the index, so that was very difficult to find.

For transform left and right in this same method use the newTargetOffset

int index = newTargetOffset / pageWidth;

if (index == 0) { // If first index 
    UICollectionViewCell *cell = [self.collectionView cellForItemAtIndexPath:[NSIndexPath indexPathForItem:index  inSection:0]];

    [UIView animateWithDuration:ANIMATION_SPEED animations:^{
        cell.transform = CGAffineTransformIdentity;
    }];
    cell = [self.collectionView cellForItemAtIndexPath:[NSIndexPath indexPathForItem:index + 1  inSection:0]];
    [UIView animateWithDuration:ANIMATION_SPEED animations:^{
        cell.transform = TRANSFORM_CELL_VALUE;
    }];
}else{
    UICollectionViewCell *cell = [self.collectionView cellForItemAtIndexPath:[NSIndexPath indexPathForItem:index inSection:0]];
    [UIView animateWithDuration:ANIMATION_SPEED animations:^{
        cell.transform = CGAffineTransformIdentity;
    }];

    index --; // left
    cell = [self.collectionView cellForItemAtIndexPath:[NSIndexPath indexPathForItem:index inSection:0]];
    [UIView animateWithDuration:ANIMATION_SPEED animations:^{
        cell.transform = TRANSFORM_CELL_VALUE;
    }];

    index ++;
    index ++; // right
    cell = [self.collectionView cellForItemAtIndexPath:[NSIndexPath indexPathForItem:index inSection:0]];
    [UIView animateWithDuration:ANIMATION_SPEED animations:^{
        cell.transform = TRANSFORM_CELL_VALUE;
    }];
}

And in cellForRowAtIndex add

if (indexPath.row == 0 && isfirstTimeTransform) { // make a bool and set YES initially, this check will prevent fist load transform
    isfirstTimeTransform = NO;
}else{
    cell.transform = TRANSFORM_CELL_VALUE; // the new cell will always be transform and without animation 
}

Add these two macros too or as u wish to handle both

#define TRANSFORM_CELL_VALUE CGAffineTransformMakeScale(0.8, 0.8)
#define ANIMATION_SPEED 0.2

The end result is

enter image description here

OTHER TIPS

Part one of @Raheel Sadiq answer in Swift 3, without Transform.

func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
        let pageWidth: Float = Float(self.collectionView.frame.width / 3) //480 + 50
        // width + space
        let currentOffset: Float = Float(scrollView.contentOffset.x)
        let targetOffset: Float = Float(targetContentOffset.pointee.x)
        var newTargetOffset: Float = 0
        if targetOffset > currentOffset {
            newTargetOffset = ceilf(currentOffset / pageWidth) * pageWidth
        }
        else {
            newTargetOffset = floorf(currentOffset / pageWidth) * pageWidth
        }
        if newTargetOffset < 0 {
            newTargetOffset = 0
        }
        else if (newTargetOffset > Float(scrollView.contentSize.width)){
            newTargetOffset = Float(Float(scrollView.contentSize.width))
        }

        targetContentOffset.pointee.x = CGFloat(currentOffset)
        scrollView.setContentOffset(CGPoint(x: CGFloat(newTargetOffset), y: scrollView.contentOffset.y), animated: true)

    }

Swift 3.0 Complete Solution based on Raheel Sadiq

var isfirstTimeTransform:Bool = true

func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {


    let cell : UICollectionViewCell = collectionView.dequeueReusableCell(withReuseIdentifier: "YourCustomViewCell", for: indexPath)

    if (indexPath.row == 0 && isfirstTimeTransform) { 
        isfirstTimeTransform = false
    }else{
        cell.transform = CGAffineTransform(scaleX: 0.8, y: 0.8) 
    }

    return cell
}

func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {

    return CGSize(width: collectionView.bounds.width/3, height: collectionView.bounds.height)
}

func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
    // Simulate "Page" Function
    let pageWidth: Float = Float(self.collectionView.frame.width/3 + 20)
    let currentOffset: Float = Float(scrollView.contentOffset.x)
    let targetOffset: Float = Float(targetContentOffset.pointee.x)
    var newTargetOffset: Float = 0
    if targetOffset > currentOffset {
        newTargetOffset = ceilf(currentOffset / pageWidth) * pageWidth
    }
    else {
        newTargetOffset = floorf(currentOffset / pageWidth) * pageWidth
    }
    if newTargetOffset < 0 {
        newTargetOffset = 0
    }
    else if (newTargetOffset > Float(scrollView.contentSize.width)){
        newTargetOffset = Float(Float(scrollView.contentSize.width))
    }

    targetContentOffset.pointee.x = CGFloat(currentOffset)
    scrollView.setContentOffset(CGPoint(x: CGFloat(newTargetOffset), y: scrollView.contentOffset.y), animated: true)

    // Make Transition Effects for cells
    let duration = 0.2
    var index = newTargetOffset / pageWidth;
    var cell:UICollectionViewCell = self.collectionView.cellForItem(at: IndexPath(row: Int(index), section: 0))!
    if (index == 0) { // If first index
        UIView.animate(withDuration: duration, delay: 0.0, options: [ .curveEaseOut], animations: {
            cell.transform = CGAffineTransform.identity
        }, completion: nil)
        index += 1
        cell = self.collectionView.cellForItem(at: IndexPath(row: Int(index), section: 0))!
        UIView.animate(withDuration: duration, delay: 0.0, options: [ .curveEaseOut], animations: {
            cell.transform = CGAffineTransform(scaleX: 0.8, y: 0.8)
        }, completion: nil)
    }else{
        UIView.animate(withDuration: duration, delay: 0.0, options: [ .curveEaseOut], animations: {
            cell.transform = CGAffineTransform.identity;
        }, completion: nil)

        index -= 1 // left
        if let cell = self.collectionView.cellForItem(at: IndexPath(row: Int(index), section: 0)) {
            UIView.animate(withDuration: duration, delay: 0.0, options: [ .curveEaseOut], animations: {
                cell.transform = CGAffineTransform(scaleX: 0.8, y: 0.8);
            }, completion: nil)
        }

        index += 1
        index += 1 // right
        if let cell = self.collectionView.cellForItem(at: IndexPath(row: Int(index), section: 0)) {
            UIView.animate(withDuration: duration, delay: 0.0, options: [ .curveEaseOut], animations: {
                cell.transform = CGAffineTransform(scaleX: 0.8, y: 0.8);
            }, completion: nil)
        }
    }

}

@raheel-sadiq answer is great but pretty hard to understand, I think. Here's a much readable version, in my opinion:

 func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint,
                                   targetContentOffset: UnsafeMutablePointer<CGPoint>) {

        //minimumLineSpacing and insetForSection are two constants in my code

        //this cell width is for my case, adapt to yours
        let cellItemWidth = view.frame.width - (insetForSection.left + insetForSection.right)
        let pageWidth = Float(cellItemWidth + minimumLineSpacing)

        let offsetXAfterDragging = Float(scrollView.contentOffset.x)
        let targetOffsetX = Float(targetContentOffset.pointee.x)

        let pagesCountForOffset = pagesCount(forOffset: offsetXAfterDragging, withTargetOffset: targetOffsetX, pageWidth: pageWidth)

        var newTargetOffsetX = pagesCountForOffset * pageWidth

        keepNewTargetInBounds(&newTargetOffsetX, scrollView)

        //ignore target
        targetContentOffset.pointee.x = CGFloat(offsetXAfterDragging)

        let newTargetPoint = CGPoint(x: CGFloat(newTargetOffsetX), y: scrollView.contentOffset.y)
        scrollView.setContentOffset(newTargetPoint, animated: true)

        //if you're using pageControl
        pageControl.currentPage = Int(newTargetOffsetX / pageWidth)

    }

    fileprivate func pagesCount(forOffset offset: Float, withTargetOffset targetOffset: Float, pageWidth: Float) -> Float {
        let isRightDirection = targetOffset > offset
        let roundFunction = isRightDirection ? ceilf : floorf
        let pagesCountForOffset = roundFunction(offset / pageWidth)
        return pagesCountForOffset
    }

    fileprivate func keepNewTargetInBounds(_ newTargetOffsetX: inout Float, _ scrollView: UIScrollView) {
        if newTargetOffsetX < 0 { newTargetOffsetX = 0 }
        let contentSizeWidth = Float(scrollView.contentSize.width)
        if newTargetOffsetX > contentSizeWidth { newTargetOffsetX = contentSizeWidth }
    }

you will have to override targetContentOffsetForProposedContentOffset:withScrollingVelocity: method of the flow layout. This way you snap the stopping point of the scrollview.

-(CGPoint)targetContentOffsetForProposedContentOffset:(CGPoint)proposedContentOffset withScrollingVelocity:(CGPoint)velocity
{
    CGFloat yOffset = MAXFLOAT;

    CGRect proposedRect;
    proposedRect.origin = proposedContentOffset;
    proposedRect.size = self.collectionView.bounds.size;
    CGPoint proposedCenterPoint = CGPointMake(CGRectGetMidX(proposedRect), CGRectGetMidY(proposedRect)) ;

    NSArray *array = [super layoutAttributesForElementsInRect:proposedRect];

    for (UICollectionViewLayoutAttributes *attributes in array)
    {
        CGFloat newOffset = attributes.center.y - proposedCenterPoint.y;
        if ( fabsf(newOffset) < fabs(yOffset))
        {
            yOffset = newOffset;
        }
    }

    return CGPointMake(proposedContentOffset.x, proposedContentOffset.y + yOffset);
}

Also you will beed to set the sectionInset of the flow layout to center the first cell and the last cell. My example is the height but easy to switch to width.

CGFloat height = (self.collectionView.bounds.size.height / 2.0 ) - (self.itemSize.height / 2.0) ;
self.sectionInset = UIEdgeInsetsMake(height, 30.0, height, 30.0) ;

Mine solution to horizontal collection view paging

func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
    if scrollView == collectionView { collectionView.scrollToPage() }
}

func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) {
    if scrollView == collectionView { if !decelerate { collectionView.scrollToPage() } }
}

And small extension to collectionView

public func scrollToPage() {
        var currentCellOffset = contentOffset
        currentCellOffset.x += width / 2
        var path = indexPathForItem(at: currentCellOffset)
        if path.isNil {
            currentCellOffset.x += 15
            path = indexPathForItem(at: currentCellOffset)
        }
        if path != nil {
            logInfo("Scrolling to page \(path!)")
            scrollToItem(at: path!, at: .centeredHorizontally, animated: true)
        }
    }

I am having collection view cell with leading and trailing padding of 15px and was facing paging issue, so I resolved it overriding scrollViewWillEndDragging. You can use below function as:

func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
    
    let pageWidth: Float = Float(UIScreen.main.bounds.size.width)

    let currentOffset = Float(scrollView.contentOffset.x)
    let targetOffset: Float = Float(targetContentOffset.pointee.x)
    var newTargetOffset: Float = 0

    if targetOffset > currentOffset {
        newTargetOffset = ceilf(currentOffset / pageWidth) * pageWidth
    } else {
        newTargetOffset = floorf(currentOffset / pageWidth) * pageWidth
    }

    if newTargetOffset < 0 {
        newTargetOffset = 0
    } else if CGFloat(newTargetOffset) > scrollView.contentSize.width {
        newTargetOffset = Float(scrollView.contentSize.width)
    }

    targetContentOffset.pointee.x = CGFloat(currentOffset)
    let index = Int(newTargetOffset / pageWidth)
    if index != 0 {
        let spacingForCell:Float = 15
        scrollView.setContentOffset(CGPoint(x: CGFloat( newTargetOffset - spacingForCell*Float(index)), y: 0), animated: true)
    } else {
        scrollView.setContentOffset(CGPoint(x: CGFloat(newTargetOffset), y: 0), animated: true)
    }
}
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