The problem was in Java_org_cocos2dxRenderer.cpp.
This is current nativeOnPause method:
JNIEXPORT void JNICALL Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeOnPause() {
Application::getInstance()->applicationDidEnterBackground();
}
This should be changed to:
JNIEXPORT void JNICALL Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeOnPause() {
if(Application::getInstance()){
Application::getInstance()->applicationDidEnterBackground();
}
}
I don't know why Google Play Services Games activity act like that but this fixed problem