If you're working with the Oculus SDK Matrix4 class, you can easily use the Matrix4::ToEulerAngles() method. If you're working with another class then you should look for a method in that class that does something similar.
Processing: getting Yaw, Pitch and Roll angle from matrix4x4
-
13-07-2023 - |
Question
So I am pretty new with Processing and I am trying to integrate the Oculus Rift in my current project.
Since I am reading the Oculus sensor data with an application found on internet, I am only able to get the transformation matrix instead of the Euler angles.
Now I need to extract the Yaw Pitch and Roll angles from the Matrix4x4.
Does anyone know how would I do that using processing?
Thank you.
Solution
Licensed under: CC-BY-SA with attribution
Not affiliated with StackOverflow