It's normal that if the enemy collides with laser it also collides with ship, because laser is part of the ship.
What you can do is just to check if enemy collided with laser:
if (enemy.hitTestObject(ship) )
{
if (enemy.hitTestObject(ship.laser))
{
// collides with ship AND laser
} else {
// collides with ship only, but not with the laser
}
}