I'm using the function below to resize and image using canvas
var img = new Image();
img.src = reader.result;
img.onload = function() {
var max_width = 800;
var max_height = 800;
var tempW = img.width;
var tempH = img.height;
var aspect_ratio = 1;
if (tempW > tempH) {
if (tempH > max_height){
var aspect_ratio = tempH / max_height
}
} else {
if (tempW > max_width){
var aspect_ratio = tempW / max_width
}
}
tempH = tempH / aspect_ratio;
tempW = tempW / aspect_ratio;
var canvas = document.createElement('canvas')
canvas.id = "uploadedcanvas";
canvas.width = tempW;
canvas.height = tempH;
var ctx = canvas.getContext("2d");
ctx.fillStyle="#FFFFFF";
ctx.fillRect(0,0,tempW,tempH);
ctx.drawImage(this, 0, 0, tempW, tempH);
var dataURL = canvas.toDataURL("image/jpeg");
createsecondimage(dataURL,tempW,tempH,max_width,max_height,canvas)
}
This is able to resize an image from taken from file reader. I would like to create a second image in the same canvas using the dataURL as the image source but this it does not seem to work this is what I'm doing
function createsecondimage(dataURL,tempW,tempH,max_width,max_height,canvas){
var copy = document.createElement('canvas');
copy.width = max_width;
copy.height = max_height;
var copyctx = copy.getContext("2d");
var sx = (tempW - max_width) / 2
var sy = (tempH - max_height) /2
copyctx.fillStyle="#FFFFFF";
copyctx.fillRect(0,0,max_width,max_height);
var imgcopy = new Image();
imgcopy.src = dataURL;
imgcopy.onload = function() {
copyctx.drawImage(imgcopy, sx, sy, 800, 800,0, 0, 800, 800);
var dataURL_ = copy.toDataURL("image/jpeg");
}
However datURL_ appears to be empty. I'm not sure why this is the case. Ideally I would want to create a new image using the image that was just resized.