items = {
Cat = { probability = 100/1000 }, -- i.e. 1/10
Dog = { probability = 200/1000 }, -- i.e. 2/10
Ant = { probability = 699/1000 },
Unicorn = { probability = 1/1000 },
}
function getRandomItem()
local p = math.random()
local cumulativeProbability = 0
for name, item in pairs(items) do
cumulativeProbability = cumulativeProbability + item.probability
if p <= cumulativeProbability then
return name, item
end
end
end
You want the probabilities to add up to 1. So if you increase the probability of an item (or add an item), you'll want to subtract from other items. That's why I wrote 1/10 as 100/1000: it's easier to see how things are distributed and to update them when you have a common denominator.
You can confirm you're getting the distribution you expect like this:
local count = { }
local iterations = 1000000
for i=1,iterations do
local name = getRandomItem()
count[name] = (count[name] or 0) + 1
end
for name, count in pairs(count) do
print(name, count/iterations)
end