Question

I have a framework that I am building and inside the framework are files that rely on the OpenGL framework. When I build I get errors saying that all my OpenGL commands are undeclared identifiers due to the macros not reading correctly from the openGl framework. Any pointers?

Was it helpful?

Solution

So I found the work around after a couple of hours. If you are building a framework with openGL in it, you can not target it for 10.9. When I changed it to Lion, it works. Not sure if apple is aware of this bug. The stranger thing is that I can add the framework to a project targeted for Mavericks and it works just fine. SMH.

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