Question

I'm using an OnTouchListener on a GLSurfaceView, but it appears that it only works while drawing.

So, if it takes too much time to draw the frame, I'll get most of the touch events handled, but if the frame is being drawn in less than 16ms, I've no chance to handle the events.

I'm using Android 4.3 to compile the app.

Was it helpful?

Solution

After closer analysis I noticed that the bug was in my code and has nothing to do with the question.

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