I'm having memory management related crashes when using SQLite. It only crashes once every 30 or so tries unless I enable Guard Malloc (a test mode) in Xcode, in which case it crashes the second time I prepare a statement, 100% of the time. I think it has to do with how I'm opening or using the database, but I can't find anything wrong, BUT I'm a newbie with SQLite. Is there anything I'm forgetting?
Wrapper function for opening:
int databaseConnect(sqlite3 **db){
int rc = sqlite3_open_v2(dbURL, db, SQLITE_OPEN_READWRITE, NULL);
if(rc!=SQLITE_OK){
fprintf(stderr, "Can't open database! Error: %s\n", sqlite3_errmsg(*db));
sqlite3_close_v2(*db);
return(SQL_ERROR);
}
return NO_ERROR;
}
Wrapper function for sending commands:
int databaseCommand(char* command, sqlite3* db){
char* error = NULL;
int ret = sqlite3_exec(db, command, NULL, 0, &error);
if (ret!=SQLITE_OK){
printf("SQL command aborted. Error: %s\n", error);
return SQL_ERROR; //EDIT: this will cause the database to close later
}
if (error) sqlite3_free(error);
return NO_ERROR;
}
How I use my opening function:
//ONCE IN MAIN THREAD, BEFORE ANY OTHER THREADS:
sqlite3* db = NULL;
databaseConnect(&db);
//call databaseCommmand a few times while creating tables...
sqlite3_close_v2(db);
//ONCE PER THREAD IN OTHER THREADS:
sqlite3* db = NULL; databaseConnect(&db);
How I use sqlite3_prepare_v2 in my non-main threads (and where it crashes):
struct LinkedList* databaseSelect(char* command, sqlite3* db){
sqlite3_stmt* stmt = NULL;
int retval = retval = sqlite3_prepare_v2(db,command,(strlen(command))*sizeof(char),&stmt,NULL); //crashes here the second time I run it
if(retval!=SQLITE_OK){
printf("Selecting data from database failed! Error: %s\n", sqlite3_errmsg(db));
sqlite3_free(stmt);
return NULL; //EDIT: this will cause the database to close later
}
// Then the function does stuff involving sqlite3_column_text and sqlite3_column_int…
sqlite3_free(stmt);
// return the linked list result
}
The error I get and the part of the SQLite3 library that causes it:
EXC_BAD_ACCESS (code=1) in this part of sqlite3.c:
/*
** Create a new virtual database engine.
*/
SQLITE_PRIVATE Vdbe *sqlite3VdbeCreate(sqlite3 *db){
Vdbe *p;
p = sqlite3DbMallocZero(db, sizeof(Vdbe) );
if( p==0 ) return 0;
p->db = db;
if( db->pVdbe ){
db->pVdbe->pPrev = p; //error is right here; db->pVdbe is pointing to invalid address
}
p->pNext = db->pVdbe;
p->pPrev = 0;
db->pVdbe = p;
p->magic = VDBE_MAGIC_INIT;
return p;
}
Whenever I use sqlite3_column_text, I copy the result immediately. I do not modify the result. In databaseCommand and databaseSelect, char* command is null-terminated and valid (I checked). Each thread uses its own database handle, each connected to the same database. However, in this test case, there is only one thread connected to the database at any given time.
If there really is nothing wrong here, I have to assume that I trampled the memory elsewhere in my program, and I can't find anything in the rest of the program that even looks a bit dangerous. Plus it's suspicious that SQLite is the one thing crashing every time.