In case anyone has this issue I managed to get something I could work with. Rather than using the QGraphicsItemGroup I took the whole scene and made an image from it that I use as a texture.
Code extract : (map is my QGraphicsScene)
QImage img(ui->map->width(), ui->map->height(),QImage::Format_ARGB32_Premultiplied);
QPainter p(&img);
ui->map->fitInView(0,0,scene.width(),scene.height(),Qt::IgnoreAspectRatio);
ui->map->viewport()->render(&p);
p.end();
img.save("tmp.png");