You can collide a Sprite against as many things as you like, but each check has to be its own collide call. So basically what you're doing above is fine (assuming 'p' is your player), but you need to make sure that your Tetris sprite and Player sprite have both been enabled for physics collision.
If everything in spriteLayer is going to collide you can do this easily with:
spriteLayer = game.add.physicsGroup();
Then anything added to it will have an Arcade Physics body enabled by default.