Question

I am writing code for a Visual Cryptography project in Java. We want to create two share images for a random token (alphanumeric string), so that when the two images are overlayed the token will be revealed. Now - even before the visual crypto part kicks in, I am trying to figure a way to convert this alphanumeric token into an image, and don't know where to start. Any suggestions? Thanks!

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Solution

public class TextToGraphicConverter {



  public static void main(String[] args) throws Exception {
        BufferedImage image = new TextToGraphicConverter().convertTextToGraphic("my text", new Font("Arial", Font.PLAIN, 18));
        //write BufferedImage to file
        ImageIO.write(image, "png", new File("path-to-file.png"));
    }

    public BufferedImage convertTextToGraphic(String text, Font font) {

        BufferedImage img = new BufferedImage(1, 1, BufferedImage.TYPE_INT_ARGB);
        Graphics2D g2d = img.createGraphics();

        g2d.setFont(font);
        FontMetrics fm = g2d.getFontMetrics();
        int width = fm.stringWidth(text);
        int height = fm.getHeight();
        g2d.dispose();

        img = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);

        g2d = img.createGraphics();
        g2d.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
        g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
        g2d.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
        g2d.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_ENABLE);
        g2d.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
        g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
        g2d.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
        g2d.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);
        g2d.setFont(font);
        fm = g2d.getFontMetrics();
        g2d.setColor(Color.BLACK);
        g2d.drawString(text, 0, fm.getAscent());
        g2d.dispose();
        return img;
    }
}

OTHER TIPS

I would start by creating a BufferedImage object, acquiring its Graphics context, calling Graphics.drawString() to turn your token into image data, then writing the BufferedImage to disk.

I wouldn't know too much but at a guess i would approach it like this:

String string="something";
Byte[] byteArray=string.getbytes();

//split the byte array into two one for each image. probably want something different than what i did.
int count=0
Byte[] bytes1=new Bytes[byteArray.length];
Byte[] bytes2=new Bytes[byteArray.length];
for(Byte b:byteArray){
bytes1[count]=b*0.2;

bytes2[count]=b*0.8;
count++;
}
//init images
BufferedImage img1 = new BufferedImage(bytes1.length, 1,BufferedImage.TYPE_INT_RGB);
BufferedImage img2 = new BufferedImage(bytes1.length, 1,BufferedImage.TYPE_INT_RGB);


//put bytes into pixels as int
int count=0;
for(Byte b: bytes1){
img1.setRGB(0, count, (int)b);
count++;}

count=0;
for(Byte b: bytes2){
img2.setRGB(0, count, (int)b);
count++;
}

then get the two images pixels parse the rgb value back into byte and and reverse your separation process, to decode.

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