I misread your question at first, thought you wanted to have a camera flash when switching between different scenes instead of separate pages, however this fiddle might still be of use to you.
composer = new THREE.EffectComposer(renderer);
renderPass = new THREE.RenderPass(scenes[sceneIndex], camera);
composer.addPass(renderPass);
colorifyPass = new THREE.ShaderPass(THREE.ColorifyShader);
colorifyPass.uniforms["color"].value.setRGB(0, 0, 0);
composer.addPass(colorifyPass);
var copyPass = new THREE.ShaderPass(THREE.CopyShader);
copyPass.renderToScreen = true;
composer.addPass(copyPass);
// see fiddle itself for camera flash logic
Upon clicking the result page, it initiates a "camera flash" (using a modified version of the colorify shader and the standard EffectComposer found in the /examples/js/postprocessing folder of three.js) and cycles between two scenes: a red cube and a blue sphere.
You can use the same effect to simulate a camera flash, except then you need to have two pages and implement it on the second page only.